Watch the projects come to life during the final demos. Cheer on the builders and support your favorites.
Grab some lunch and join the SignalWire Lunch-n-Learn: Session abstract: The new SignalWire SDK changes how you build real-time apps — less wiring up event handlers, more describing what you want and reacting to state as it changes. This session is a working tour of it, from first import to a call with multiple participants and a working device picker. We'll start with the shape of the SDK and the mental model behind it, then move through the pieces you'll touch in every project: authenticating properly, addressing the thing you want to reach, managing a call and the people in it, and dealing with the messy reality of microphones and cameras. Bring a laptop if you want to follow along.Agenda: SDK Overview — what's in the package, what changed, and the mental model to hold onto while you use it. Observable State — the SDK surfaces state as observable streams instead of scattered callbacks. Why that's a better fit for real-time, and how to consume it without fighting the grain. Authentication — how tokens work, what your backend is responsible for, and the mistakes that bite people in production. Using Addresses — addresses as the unit of "the thing I want to reach." Looking them up, listing them, and dialing them. Calls and Participants — starting a call and handling the participant lifecycle: joins, leaves, mutes, and everything that happens out of order. Device Management — enumerating mics, cameras, and speakers, switching mid-call, and surviving permissions and hot-plugging.
One last chance to ship it. Use the afternoon work session to put the final polish on your project before demos and judging begin. This is the time it all comes together or you take a leap and decide to add the feature you probably shouldn’t. Enjoy the chaos before the winners are crowned.
The Prompt Pit brings developers on stage for a fast-paced, AI-assisted coding competition during the ClueCon Coder Games. Contestants compete head-to-head through timed challenges, live demos, and audience-driven twists until one builder makes it through the final round.