Panels & Roundtables
·
8/12/2026

Roundtable: Is AI Voice Ready for the Real World?

8/12/2026
4:15 pm
–
5:15 pm
InterContinental Chicago
About the session

AI voice is moving fast, but production is a very different test than a polished demo. Real-world voice applications have to handle latency, interruptions, call transfers, unreliable networks, legacy telecom systems, compliance requirements, and human escalation without breaking the experience.

This roundtable will explore what it really takes to make AI voice work beyond the demo, from infrastructure and architecture to interoperability, reliability, and trust. Panelists will discuss where AI voice is working today, where it still falls short, and what builders need to solve next to make real-time AI communication ready for production.

‍

Same day

More sessions

Coder Games
August 12, 2026
·
1:00 pm

Lunch and Lunch-n-Learn: The new SignalWire SDK changes how you build real-time apps

Grab some lunch and join the SignalWire Lunch-n-Learn: Session abstract: The new SignalWire SDK changes how you build real-time apps — less wiring up event handlers, more describing what you want and reacting to state as it changes. This session is a working tour of it, from first import to a call with multiple participants and a working device picker. We'll start with the shape of the SDK and the mental model behind it, then move through the pieces you'll touch in every project: authenticating properly, addressing the thing you want to reach, managing a call and the people in it, and dealing with the messy reality of microphones and cameras. Bring a laptop if you want to follow along.Agenda: SDK Overview — what's in the package, what changed, and the mental model to hold onto while you use it. Observable State — the SDK surfaces state as observable streams instead of scattered callbacks. Why that's a better fit for real-time, and how to consume it without fighting the grain. Authentication — how tokens work, what your backend is responsible for, and the mistakes that bite people in production. Using Addresses — addresses as the unit of "the thing I want to reach." Looking them up, listing them, and dialing them. Calls and Participants — starting a call and handling the participant lifecycle: joins, leaves, mutes, and everything that happens out of order. Device Management — enumerating mics, cameras, and speakers, switching mid-call, and surviving permissions and hot-plugging.

Chicago · August 9–12, 2027

See you in the room.

Talks, the Coder Games, and a different Chicago night out every evening.

Register now →